Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map.If a modded starting system was not used, the player's starting leaders will always be 0 (ruler) and 1 (governor). Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used, the player's species will always be 1 for the main species and 2 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. It will cause instant game loss, this folder is for maps created with the in-game map creator.Most IDs are predefined and can be found on the ID page. In short, make sure you are using the exact same formatting.ĭon't use the folder under user settings (on vista, it's part of the User directory, on XP, it's part of the Documents and Settings dir). Make sure you spell fileName properly (capital N) and make sure you have quotes around the actual name. To add it to the manifest file, add 1 to the fileCount at the top, then add another fileName. Likely vanilla Sins will eventually switch over to this system. This is a new step because Entrenchment uses a different system to keep track of where all the files are, to make it possible to stack mods. Then you have to add it to the galaxy.manifest file in the Entrenchment directory. Program Files/Stardock Games/Sins of a Solar Empire/Entrenchment/Galaxy directory. To get galaxy files to work in Entrenchment: Program Files/Stardock Games/Sins of a Solar Empire/Galaxy directory. To get galaxy files to work in vanilla Sins:
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