![]() When the three of them are summoned for an award ceremony, it serves as good a time as ever to catch-up. And Amadeus has holed himself up at a resort after some recent marital trouble. Pontius is as brave as they come, but his job security has been threatened by automatons. Zoya has become an entrepreneur, but still hasn’t fully given up her thieving ways. But the gate one was a showstopper.Picking up sometime after the events of the last entry, Trine 5 once again sees our trio of heroes off doing their own things. I should have been documenting all the times/places that the game clearly wasn't doing what it was supposed to, but we usually overcame the issue using Wizard ♥♥♥♥♥♥♥♥. Reloaded again, with one player sitting out, and it worked as expected. We attempted Cosmonaut Zoya again to get over the top, but there's apparently an invisible barrier to prevent those sort of shenanigans. Absolutely would NOT work with three players. Killed the guards, got balls on both of the rotation points, spun them, aaaaaaand nothing happened. to the fight at the gate with two guards. We did the second, laughed our heads off over it actually working, and carried on. ![]() You either reload, or use unintended game physics to launch Zoya across the gap while chained to a plank. It technically works fine, but if, say, one player rode it up, and then hopped back down in a poorly judged attempt to get the experience point over the battlefield, there's no way to get the elevator back down. In level 12, Brackenridge Path, there's a bug with the elevator that leads up to checkpoint 13. Both of these occurred when playing 3-player network co-op.
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